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Katana zero tvtropes
Katana zero tvtropes








#Katana zero tvtropes series#

The series lasted for four games, the first in the franchise to be given proper closure. Ciel, a human scientist who leads the Reploid La Résistance, revives Zero and asks for his help in protecting the Reploids from Neo Arcadia and to bring true peace between humans and Reploids. However, his reliance on Chronos makes him susceptible to hallucinations, and his precognition is not always accurate, especially around other NULLs.Another entry into Capcom's popular flagship Mega Man series, a Darker and Edgier direct Sequel Series to Mega Man X for the Game Boy Advance that continues the story of Zero, X's partner and best friend.Ī century after the Elf Wars, themselves an unknown number of years after the X series, innocent Reploids are now being hunted by Neo Arcadia, the last bastion of civilization and a utopia for humans and Reploids Gone Horribly Wrong. This ability allows him to slow down time and predict the immediate future with almost near-perfect accuracy.

katana zero tvtropes

Zero's abilities are further enhanced with his precognition. He is also fast enough to dodge bullets and lasers (represented in-game by a roll or jump off a wall), and deflect bullets with a single katana swing. Zero's strength is powerful enough to effortlessly throw objects like stone busts and bottles fast enough to instantly kill most enemies. Zero is apparently a master of iaido, as he can quickly unsheathe his sword, strike an enemy, and sheathe it back in less than a second. His signature attack is a quick slash with his katana, a blur of metal that can cleave through a near-infinite number of enemies. Throughout the game he is able to dispatch hundreds of enemies using only a katana and throwable items. Zero is a capable and deadly assassin who has honed his abilities to an almost inhuman peak. Other examples of Zero's unstable mental state include the murder of a homeless veteran for taunting Zero, the Little Girl theorized to be the subconscious representation of Zero's morality, and the hallucinations caused from Chronos withdrawal. It's also shown that he harbors severe guilt over his actions in the war, of which he dreams every night. He's unable to deny his enjoyment of killing others, and he brutally bludgeons the Psychiatrist, which seems to solidify his addiction to Chronos. Zero's already shaky mental state begins to deteriorate further over the course of the game, with his psychopathy becoming more and more apparent.

katana zero tvtropes katana zero tvtropes

Zero in V's limo, talking about the tape he was sent. Zero has been shown to have some regard for life, as he expresses hatred for V after watching the snuff tape of him killing Zero's annoying neighbors. With certain dialogue trees, he can even show a bit of a humorous side, sporting a silly grin when he defeats her in their card game. He is also capable of showing some humanity toward the Receptionist if the player chooses to be kind to her. He is willing to protect her from anyone willing to hurt her, and is one of the few characters Zero opens up to. The Little Girl and Zero develop something of a father-daughter bond, with Zero looking after her, as her neglectful father does not.

katana zero tvtropes

Zero shows a more human side around The Little Girl initially being straight and to the point with her, Zero begins to care for the little girl.








Katana zero tvtropes